Studio: Quicklime Games
Role: Lead Artist
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Working as the lead artist for the BattleDrome Mobile game, I drove several key areas in both a hands-on and lead perspective; from character concept, creation, animation to environments, UI development, presentation and VFX. I collaborate with the Franchise Art Director and domain specific leads to develop the product. The game was sadly canceled during its Beta, so was never released openly to the public.
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